HOARD LIST.
Everything worth grabbing early, before the meta stabilises and prices peak. Your sell window is Day 3–5. After that, supply catches up and margins compress. Read the full hoarding strategy →
The new crafting currency for Runeforging. Cannot be traded: use every stack on gear. Adds Runic Ward to armour, augments Uniques, upgrades sub-55 Unique base types. Pick it up always, spend it fast. Don't sit on stacks.
High-end Runeforging requires these. Early in the league they're extremely rare: crafters pay huge premiums rather than farm them. Perfect-tier runes and named Soul Cores especially: demand peaks alongside the crafting rush on D3–D4.
Spirit Walker demand made spears the meta phys weapon. The higher the ilvl, the better the Tier-1 odds (ilvl 80 at T16, 81–82 from corrupted waystones). Bank named spear bases as you farm red maps, list 15–25 ex into the D3–5 rush.
Mirage Deadeye + Snipe is the strongest boss build in 0.5. Bow crafters will be out in force. Top-ilvl bow bases roll the best crit + APS. Demand is fierce once the meta forms.
Martial Artist (new class) gets glove augmentation: builds specifically need high-ilvl gloves. Crafters targeting this mechanic will pay premium for T1 bases in the first 72h.
Entirely new armour base type from the Breach rework. Functions differently from standard body armour: early market will not know the correct price. Hold until D3–D4 when community figures out the value. Don't vendor under any circumstances.
The Breach rework added 14 new jewellery bases. One amulet specifically offers two Instilled Notables, BiS for theory-crafters. Any you find early are unknowns. Hold all, price-check D3.
High early-league demand from Delirium crafters building Instilled Modifier items. Value drops sharply after D4 as supply normalises. Sell the moment you hit 5+ stacks.
Spirit Walker and other companion builds need strong Idol implicits. Idols are socketables: no ilvl gate. Demand is real but narrower than weapons. Sell D3–D5 at 5–12 ex. Don't hold past D5.
Jewel crafting demand is consistent across every league. Catalysts run at 1–2 ex each early-league, normalise to 0.5 ex by D7. Stack them, list at peak D3.