RUNES · 0.5 RUNES OF ALDUR · LIVE PRICES
Every rune, compared
What each rune family actually does in a weapon vs in armour (exact effect text, verified against poe2db and the wiki) and what every tier trades for right now. Runes are the bread and butter of Remnant rewards: when one drops, the reward picker tells you whether to take it. Prices live from POE2 Scout, snapshot 2026-07-09.
Aldur's Legacy
All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Base: 180.8k ex
Base: 180.8k ex
Astrid's Creativity
All Equipment: Can have 1 additional Crafted Modifiers
Base: 1328 ex
Base: 1328 ex
Cadigan's Epiphany
No martial weapon effect; this is a gloves-only rune.
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Base: 443 ex
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Base: 443 ex
Masterwork Rune
All Equipment: Upgrades a socketed Rune
Base: 259 ex
Base: 259 ex
Iron Rune
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Effect text from Greater Iron Rune; higher tiers scale the numbers (see each tier's page).
Greater: 5.59 ex · Lesser: 21.0 ex · Base: 53.3 ex · Perfect: 1331 ex
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Effect text from Greater Iron Rune; higher tiers scale the numbers (see each tier's page).
Greater: 5.59 ex · Lesser: 21.0 ex · Base: 53.3 ex · Perfect: 1331 ex
Serle's Triumph
All Equipment: +1 Suffix Modifier allowed
Base: 1910 ex
Base: 1910 ex
Kolr's Hunt
No martial weapon effect; this is a gloves-only rune.
Gloves: Can roll Marksman modifiers | Bonded: Gloves: 20% increased Projectile Damage
Base: 222 ex
Gloves: Can roll Marksman modifiers | Bonded: Gloves: 20% increased Projectile Damage
Base: 222 ex
Rune of Leadership
Minions gain 10% of their Physical Damage as Extra Lightning Damage
Minions take 10% of Physical Damage as Lightning Damage
Greater: 402 ex
Minions take 10% of Physical Damage as Lightning Damage
Greater: 402 ex
Farrul's Rune of the Chase
No martial weapon effect; this is a boots-only rune.
Boots: 5% increased Movement Speed (Bonded: 10% increased Cooldown Recovery Rate). No effect listed for other armour slots: Boots only. Requires: Level 50, Limited to: 1, Stack Size: 1 / 10.
Base: 29.7 ex
Boots: 5% increased Movement Speed (Bonded: 10% increased Cooldown Recovery Rate). No effect listed for other armour slots: Boots only. Requires: Level 50, Limited to: 1, Stack Size: 1 / 10.
Base: 29.7 ex
Robust Rune
All Equipment: +12 to Strength; Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
All Equipment: +12 to Strength; Bonded: Wand or Staff: +100 to Armour
All Equipment: +12 to Strength; Bonded: Armour: +20 to maximum Life, +20 to maximum Mana
Effect text from Greater Robust Rune; higher tiers scale the numbers (see each tier's page).
Greater: 6.74 ex · Base: 27.0 ex · Lesser: 66.6 ex · Perfect: 1160 ex
All Equipment: +12 to Strength; Bonded: Wand or Staff: +100 to Armour
All Equipment: +12 to Strength; Bonded: Armour: +20 to maximum Life, +20 to maximum Mana
Effect text from Greater Robust Rune; higher tiers scale the numbers (see each tier's page).
Greater: 6.74 ex · Base: 27.0 ex · Lesser: 66.6 ex · Perfect: 1160 ex
Storm Rune
Adds 1 to 30 Lightning Damage
Gain 10% of Damage as Extra Lightning Damage
+18% to Lightning Resistance
Effect text from Greater Storm Rune; higher tiers scale the numbers (see each tier's page).
Greater: 1.56 ex · Lesser: 11.6 ex · Base: 67.1 ex · Perfect: 1098 ex
Gain 10% of Damage as Extra Lightning Damage
+18% to Lightning Resistance
Effect text from Greater Storm Rune; higher tiers scale the numbers (see each tier's page).
Greater: 1.56 ex · Lesser: 11.6 ex · Base: 67.1 ex · Perfect: 1098 ex
Saqawal's Rune of the Sky
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements (Bonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge)
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements (Bonded: Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type)
No armour effect; this rune is for weapons (or wands/staves) only.
Base: 19.1 ex
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements (Bonded: Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type)
No armour effect; this rune is for weapons (or wands/staves) only.
Base: 19.1 ex
Hedgewitch Assandra's Rune of Wisdom
No martial weapon effect; this rune is for wands and staves only.
Wand or Staff: +1 to Level of all Spell Skills | Bonded: Wand or Staff: Archon recovery period expires 30% faster
No armour effect; this rune is for wands and staves only.
Base: 63.8 ex
Wand or Staff: +1 to Level of all Spell Skills | Bonded: Wand or Staff: Archon recovery period expires 30% faster
No armour effect; this rune is for wands and staves only.
Base: 63.8 ex
Inspiration Rune
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Effect text from Greater Inspiration Rune; higher tiers scale the numbers (see each tier's page).
Greater: 0.068 ex · Base: 18.5 ex · Lesser: 28.0 ex · Perfect: 1175 ex
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Effect text from Greater Inspiration Rune; higher tiers scale the numbers (see each tier's page).
Greater: 0.068 ex · Base: 18.5 ex · Lesser: 28.0 ex · Perfect: 1175 ex
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